From: Gary Edstrom on
On 27 Jun 2010 18:36:37 GMT, Patty Winter <patty1(a)wintertime.com> wrote:

>
>In article <cu5f26dnfnmv831bk1g8fhdjh3fhgjj9ar(a)4ax.com>,
>Gary Edstrom <GEdstrom(a)PacBell.Net> wrote:
>>On 27 Jun 2010 17:40:01 GMT, Patty Winter <patty1(a)wintertime.com> wrote:
>
>[unneeded quotage deleted]
>
>
>>>I get that returning the cars to the station is easier than unloading
>>>folks on the track, but were all of the stopped cars able to do that?
>>>I'd think there might be some that wouldn't have been able to gain
>>>enough momentum to make it back to the station. But it's been years
>>>since I was on SM, so maybe it works from anywhere on the route.
>>
>>All of the points where the cars can be stopped are points from which
>>the car will have enough momentum to make it back down to the station,
>>even with a standing start. This applies even on California Screamin'
>>where the car may have to do that vertical loop after starting up again.
>
>Interesting. That's something I didn't know about the design of the
>safety systems on coasters!
>
>
>Patty

You will also note in the video just how fast they can release the cars.
The video covers the two cars in front of us plus our car. There were
just 2 cast members involved in the release operation, plus one in the
control room. The work lights in Space Mountain came on no more than 5
seconds or so after we came to a stop. The release of the cars started
almost immediately. You could tell that they have done this before.

Gary
From: jt august on
In article <8p3f265gmbsdbnhvh86hb01blvlkl6omrc(a)4ax.com>,
Keane <keane(a)keanespics.com> wrote:

> Any coaster should be able to get back to the station from any block
> break.
>
> Otherwise, they'd have to physically remove the train from the
> track and bring it back to the loading station. Not an easy thing
> to do...

I cannot remember which one it is, but there is at least one coaster
somewhere that the last car has a special fixture on it that if the
train makes a mid track emergency stop, the attendants can connect a
special motor that creeps the train home at 5-7 mph.

jt
From: DisneyWizard the Fantasmic! on

"Patty Winter" <patty1(a)wintertime.com> wrote in message
news:4c279a35$0$1600$742ec2ed(a)news.sonic.net...
>
> In article <cu5f26dnfnmv831bk1g8fhdjh3fhgjj9ar(a)4ax.com>,
> Gary Edstrom <GEdstrom(a)PacBell.Net> wrote:
>>On 27 Jun 2010 17:40:01 GMT, Patty Winter <patty1(a)wintertime.com> wrote:
>
> [unneeded quotage deleted]
>
>
>>>I get that returning the cars to the station is easier than unloading
>>>folks on the track, but were all of the stopped cars able to do that?
>>>I'd think there might be some that wouldn't have been able to gain
>>>enough momentum to make it back to the station. But it's been years
>>>since I was on SM, so maybe it works from anywhere on the route.
>>
>>All of the points where the cars can be stopped are points from which
>>the car will have enough momentum to make it back down to the station,
>>even with a standing start. This applies even on California Screamin'
>>where the car may have to do that vertical loop after starting up again.
>
> Interesting. That's something I didn't know about the design of the
> safety systems on coasters! -- Patty

For the same reason that the steepest grade between railroad yards is
pulling up out of the yard. If you can make it out of the switchyard, you
can make the remainder of the line to the next yard. Otherwise at least
your consist hasn't far to roll back, and you're stuck in a good spot
(barring catastrophic failure.)

Barring wheel bearing failure, or other unusual friction/resistance, any
properly designed rollercoaster should have enough slope in elevation to
gravitationally accelerate a car from any one brake zone to the next.

Not to say that ALL rollercoasters have been designed properly. If you have
ever built a killer coaster on Roller Coaster Tycoon, as I have, you quickly
learn better design.

On the other hand, in RCT, I have intentionally built the "Red Man Parking
Lot Launcher" - one car on a few sections of 80mph launch looper shuttle
station where the business end of track is just three sections that point to
the sky over the fence at the park boundary. If I catch a red faced angry
vandal, I pick them up, place them in their own little fenced off isolated
rehabilitation corner of the park. It has a restroom, a ten cent drink
stand, a ten cent food stall, a dedicated custodian, mechanic and
walk-around character, some cheerfull decorations, trees, flowers, benches -
all surrounded by a fence, and the only way out is to ride the "Red Man
Parking Lot Launcher." Nobody dies IN my park. But still remains the stigma
of a killer track that no-one will board after first use, so it's worth it
to then demolish the ride and rebuild it for the next victim.... er, vandal.

--
All ladders in the Temple of the Forbidden Eye have thirteen steps.
There are thirteen steps to the gallows, firing squad or any execution.
The first step is denial... Don't be
bamboozled:
Secrets of the Temple of the Forbidden Eye revealed!
Indiana JonesT Discovers The Jewel of Power!
visit -(o=8> http://disneywizard.com/ <8=o)- visit

From: Rudeney on
Gary Edstrom wrote:
>
> 3. A couple of years ago, they had an accident on California Screamin'
> where one train ran into the back of another. This was caused because
> of too little air pressure in the air brake system. It was unable to
> stop the train. I always felt that this is a flaw in the design: It
> SHOULD NOT require air pressure to set the brake. Rather, it should
> require air pressure to release the brake. That way, the system would
> be brought safely to a stop even in the event of total air pressure
> failure.

Having the brake be "normally closed" and requiring positive pressure to
open them makes a lot of sense. My guess is that the pressure
required by the braking system would be much greater than a mechanical
spring could provide, which means it would still need to be pneumatic or
hydraulic. In that case, a pneumatic system could be used against that
to keep the brakes open, but then there is still the issue of
calibrating the pressure of the system that closes the brakes. I guess
no matter how you set it up, there could always be a failure point.

--

- RODNEY

Next WDW Vacation?
Who knows!

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From: Keane on
On Sun, 27 Jun 2010 14:57:43 -0700, "DisneyWizard the Fantasmic!"
<wiz(a)FANTASMIC!disneywizard.com> wrote:

>On the other hand, in RCT, I have intentionally built the "Red Man Parking
>Lot Launcher" - one car on a few sections of 80mph launch looper shuttle
>station where the business end of track is just three sections that point to
>the sky over the fence at the park boundary. If I catch a red faced angry
>vandal, I pick them up, place them in their own little fenced off isolated
>rehabilitation corner of the park. It has a restroom, a ten cent drink
>stand, a ten cent food stall, a dedicated custodian, mechanic and
>walk-around character, some cheerfull decorations, trees, flowers, benches -
>all surrounded by a fence, and the only way out is to ride the "Red Man
>Parking Lot Launcher." Nobody dies IN my park. But still remains the stigma
>of a killer track that no-one will board after first use, so it's worth it
>to then demolish the ride and rebuild it for the next victim.... er, vandal.

As someone who's played waaaaaaay to many hours of RCT2, I can't
help but sit here and laugh my lift hill off.

Next time I've given up on everything else and pull out RCT2, I'm
playing a resource unlimited scenario and build dozens of these
things...

Keane
--
When stars are born, They possess a gift or two,
One of them is this, They have the power to make a wish come true...
-- Wishes
Visit my site: http://keanespics.com